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1Sam's Retexture Mods Empty Sam's Retexture Mods 2012-11-15, 16:54

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
So, I've decided to embark on a quest to retexture the Maxis Highways into the Real Highway Textures. I'm working on Euro textures first, using Mandelsoft's RHW Euro textures.

So far, a few intersections have been textured. Please remember the textures are in early stages and there's still a lot of work to be done.

These pictures have not been shown anywhere else, they're exclusive to Simmania Wink

The images haven't been resized, so click the links to view them:

http://www.majhost.com/gallery/Samerton/SC4/test1.png

http://www.majhost.com/gallery/Samerton/SC4/test2.jpg


These have, however:

Sam's Retexture Mods Test3

Sam's Retexture Mods Test4



Last edited by samerton on 2013-05-16, 16:03; edited 1 time in total

2Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-15, 17:43

SimLink  

SimLink
Hides from the paparazzi
Hides from the paparazzi
Wow, nice work! They look waaaay better than the default MHW textures. Also nice to see a new project thay may complete some of the newer NAM MHW pieces.

I don't really use MHW anymore, but I know many people do so these will come in handy. Nice work, Sam! Very Happy

http://simopsis.com

3Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-15, 17:44

Ceafus 88  

Ceafus 88
Town planner
Town planner
Love it Sam!!!

4Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-15, 23:46

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Looking Good but they look exactly like Mandelsoft's one??

5Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-16, 04:07

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
These are up to date with the latest RHW Euro textures , they don't alter models and there will be Americanised textures coming soon.

6Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-16, 04:37

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Ah i see looking good

7Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-18, 14:24

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
Some more screenies for you (American version now, remember they are not final)

Sam's Retexture Mods Test1ag

Sam's Retexture Mods Test2al

Sam's Retexture Mods Test3an


EDIT: I've also patched the Asphalt Highway Mod's NAM-Y interchange (again, not final):

Sam's Retexture Mods Asphaltt


EDIT #2: Moar Asphalt Highway Mod patches (not final):

Sam's Retexture Mods Asphalt1

This one has texture bugs at the bottom, I will fix them.

Sam's Retexture Mods Asphalt2

8Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-18, 19:22

K50  

K50
Admin
They all look good, but won't Project Symphony blindside this?

9Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-18, 19:44

SimLink  

SimLink
Hides from the paparazzi
Hides from the paparazzi
K50 wrote:They all look good, but won't Project Symphony blindside this?

It will likely greatly reduce the need for MHW, however some people just prefer MHW, period. I can vaguely remember someone saying that they disliked RHW because it wasn't suitable for anything but rural areas. So it may not be as popular when released than say, 2 years ago, but it could be useful to some out there, especially those only just starting with custom content.

Plus symphony has to be fully developed, they have a little while yet I think. Razz
====

Nice work Sam, look forward to your progress. Smile

http://simopsis.com

10Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-18, 23:18

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Now i see the difference Looks great!

Symphony?

11Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-18, 23:47

SimLink  

SimLink
Hides from the paparazzi
Hides from the paparazzi

http://simopsis.com

12Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-19, 00:02

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Thanks Razz

13Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-19, 12:23

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
K50 wrote:They all look good, but won't Project Symphony blindside this?

Remember, Project Symphony isn't for everyone Wink


Thanks for your comments Smile

Fixed the alignment issues with the junction pieces (off-ramp textures still being worked on), click the link:

http://www.majhost.com/gallery/Samerton/SC4/junctionfixed.jpg


In other news, here's the Asphalt Highway Mod's texture fixes:
http://community.simtropolis.com/files/file/28228-asphalt-highway-mod-nam-texture-fixes/



Last edited by samerton on 2012-11-19, 14:41; edited 1 time in total

14Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-19, 14:28

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Thats looking really good! I hope you are going to do the ramps aswell?

15Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-21, 10:16

111222333444  

111222333444
SC4 insomniac
SC4 insomniac
Nice project Razz

LOL I don't and won't visit SC4D Neutral

16Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-11-21, 15:25

mayorm  

mayorm
SC4 insomniac
SC4 insomniac
I like the look of everything Sam Very Happy

17Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-12-11, 16:32

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
And... the American version is ready for release!
Coming to the file cave very soon...

I haven't really updated this thread too much, but yeah... >_>

http://community.simtropolis.com/files/file/28291-mhw-total-retexture-mod-american-version/

18Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-12-11, 20:03

111222333444  

111222333444
SC4 insomniac
SC4 insomniac
Very nice textures Sammy! Razz

19Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2012-12-11, 23:13

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Yay Looks great! Smile

20Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-01-18, 14:49

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media

21Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-01-18, 19:47

Republicmaster  

Republicmaster
Quadruple digits!
Quadruple digits!
Great stuff Very Happy

22Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-05-16, 16:03

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
Sam's Retexture Mods Darktextures1

Currently working on a darker US RHW set Very Happy

23Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-05-16, 16:11

Blake  

Blake
Hides from the paparazzi
Hides from the paparazzi
Nice work
Looks very well-polished. Very Happy

24Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-05-29, 20:28

Logginin  


Visitor
Visitor
How do you mod the roads and streets textures? I'd like to make some retexturing mods myself

25Sam's Retexture Mods Empty Re: Sam's Retexture Mods 2013-05-30, 06:37

samerton  

samerton
Frequently mentioned in the media
Frequently mentioned in the media
Logginin wrote:How do you mod the roads and streets textures? I'd like to make some retexturing mods myself

What I do is extract all the textures from the source, eg from the Real Highway dat files. Reader can extract the fsh files from the .dat for you. MultiFsh Tool can convert the .fsh into .png so you can edit them.
Then, you'll need to edit the textures in software such as Inkscape. You can then use MultiFsh Tool to convert the .png back into a .dat to import back into reader, making sure the texture IIDs are the same as what it's meant to be replacing ingame, eg the new RHW-4 texture is identical to the one already in the Real Highway.dat
Load your texture mod after the Real Highway itself (or the network you're replacing) by prefixing the folder it's situated in with zzz, eg zzz_Road_Retexture_Mod.
However, there are hundreds of textures to modify so it's not that easy.

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